Timescales of Play
Players' primary timescales create barriers and protective bubbles of awareness.
Smart gameplay is good product strategy.
Players' primary timescales create barriers and protective bubbles of awareness.
Make this assumption, when smart people seem to be doing stupid things.
Focus on the primary attribute of the problem — stagnant, maladapted, or adrift?
Kicking off season 3 of Loops and Cycles — on a framework for handling product team problems.
The need to maintain and repair the organization itself is inevitable. Who is responsible, and who knows how?